NATALIYA TSYGANKOVA
Games, animation and 3D modeling
3D Artist with a strong design-led approach.
Main design tools are Unreal Engine, Cinema 4D, Marvelous Designer, Blender, Adobe Suite.
A goal is to create beautiful imagery in the field of digital experiences, utilizing technologies to make the most immersive and inventive visuals.
SELECTED WORKS
CARS. Acura concept
Bounce to Metalents logotype transition
Bounce to Metalents logotype transition
Metalents metaverse development
Pride City game design
Metaverse characters
Metaverse props
Metaverse design and development in Unreal Engine for Anything World
"Animal Rescue" level design in Roblox
Omni, Anything World teasers
Cyber city, Anything World teasers
CUSTOM TYPE ANIMATION
VISUAL EXPERIMENTS
DIGITAL FASHION COLLECTION
Change from atoms to bits is irrevocable and unstoppable and will lead us to the whole new world with no limits and gravity.
By creating customer-centric proposition that extends beyond what end user could previously obtain, digitization opens to us new opportunities of self-expression and experiments.
With 100% digital collections, to be worn on virtual platforms.